This course provides a theoretical and practical framework covering the process of animation production. Emphasis will be upon the pre-production, production and post-production process that support character development and animation that show cause and effect. Students will apply these principles to create animations that reflect movement and character appropriate for different uses and environments by utilizing Macromedia Flash application. Upon completion of the course, students will have a working definition of animation systems and techniques for digital media. Students will be able to create rudimentary animation cycles with an understanding of effective visual communication of physical attributes of inertia, momentum and transformation. Emphasis will be upon rendering movement.


  1. Shupe, R. & Hoekman, R. (2006). Flash 8: Projects for Learning Animation and Interactivity. California: O’Reilly.
  2. Williams, Richard. (2001). The Animator’s Survival Kit: a working manual of methods, principles and formulas for computer, stop-motion, games and classical animators (applied arts). New York: Faber and Faber.
  3. Mateu-Mestre, M. and Katzenberg, J. (2010) Framed Ink: Drawing and Composition for Visual Storytelling, CA: Design Studio Press
  4. Glassner, A. (2004) Interactive Storytelling Techniques for 21st Century Fiction, MA: A.K. Peters/CRC Press
  5. Wright, J. A., (2005), Animation Writing and Development, Oxford:Elsevier Inc.